~ Super Mario Land (V1.1) (JUA) (Mario flashes when moving out from a pipe) ~ Razor Freestyle Scooters (U) (the lower part of the exclaimation mark no longer flashes just before game play) Note that you have to force KiGB as GBC mode to run this game as the header is incorrectly set it as a GB game.) ~ Pokemon Puzzle Challenge (U) (the colors of the characters are now correct again. ~ Parts Collection - Medarot Kuma (J) (when the main character and the bear sleep, they will not flash up again after the screen fades out) Also, the space shuttle and the launcher does mix together when they overlap.) ~ Lunar Lander (U) (the screen will flash shortly at the title screen after the title has completely scrolled up. ~ Infocom - Wishbringer 2 (PD) (the scrolling of text does not have a large gap) ~ Dark Man (the corrupted line just above the status window is removed - this is verified by a real GB) * Screen scrolling is now less jerky (mainly on Windows port). * The options for changing GB palette are renamed as follows: * The colors for GB look like to a real GB. * Automatic ignore the extra 512 bytes at the start for some badly dumped games. * Simulate the startup code in GB and GBC modes. This is a major release to signalize the completion of the compatibility project - to test all the games/demos in the GoodGBX V2.02 ROM set (over 6,000). ~ Top Ranking Tennis (the shadow should not cover the players' feet) ~ Space Invasion (garbage appeared in the screen before game play) ~ Rescue Heroes - Fire Frency (screen flashed up quickly just before game play of Animal Rescue) ~ Parodius (the laser beams should not draw over the player and options) ~ NASCAR Challenge (the color of the line between the road and the status window should be blue instead of black) ~ Kaeru No Tame Ni Kane Wa Naru (missing the top line at the title screen) ~ Go Go Tank (the short flashing line just below the status window should start at the middle of the wall (cliff) and end at the wall) ~ F-1 Racing Championship (the very top few lines corrupted during playing the video) ~ Dracula Densetsu II (garbage quickly flashed up during startup) ~ Buster Brother (the countdown just before game play screen should start at 9 and immediately set to 8) ~ Armour Force (the color of the first enemy should be "colorless" and that of the third should be colorless" at the start but becomes normal after awhile) * The following games/demos have better/correct graphics: * Pokemon Card GB no longer exit with invalid opcode error. * In R-Type, the game could not be paused. * When switching from a GBC game to a GB game, the colors of the startup screen were incorrect. * Fixed the error in loading of save states files and input files created by V2.00. The compatibility pages for comparing the test results with the 4 emulators (VisualBoyAdvance, bgb, no$gmb and TGB Dual) have been updated. * Fixed a crash bug when changing palettes with no ROM loaded in WinXP. * When showing the intro video in F-1 Racing Championship, the top few lines should sometimes corrupted as in the real GBC. * Graphics in Versatility should be corrupted as in the real GB. * Graphics gliches appeared when showing the Gin & Tonic Trick in Mental Respirator. * Colors in Vertical Mess Demo were incorrect. Boot ROM can be emulated and simulated for GB and GBC mode, respectively. * In the menu File->Emulation->Simulate startup is replaced by File->Emulation->Boot ROM. Momotarou Collection 2 and Taito Variety Pack are now playable. Fixed the crashing bug when meeting the final boss of Super Mario Land 3: Wario Land.Īdded support to MMM01. Fixed the graphics glitches in Donkey Kong Country.įixed a hanging bug when loading saved data from a real Gameboy Camera cartridge. The only MBC6 game "Net de Gate: Mini Games 100 for GBC" is now playable.
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